Archive for November, 2008

Free Demo Submitted

A quick note for Toobz fans… now it’s even easier to convince your friends to try Toobz!  We’ve just submitted a free version of Toobz to the App Store for review.  The only limitations of this version are no high scores are saved, and you can only advance up to level four.  As soon as it’s accepted we’ll post a link.

Stay tuned for more updates!

Toobz Video

Here’s some video of a quick game of Toobz in the iPhone simulator.

As you can see by the hesitation in the movement of my mouse, it takes some thinking when a piece pops up that you’re not ready for. At the end of the video you’ll see the options for difficulty, the inline help text, and the top-ten list for your scores.

App Store Link

Here’s a direct link to Toobz.

Approved!

Well that happened quicker than I thought.  Just heard from Apple that our game Toobz has been approved and will be available on November 5th.

Screenshots and App Store links to come!

Submitted!

I just submitted our first application to the App Store and now begins the wait.  I not only have to wait for the application to be accepted, but I also need to finalize the standard distribution contract.  I’m hoping both of these things go quickly… I’ve heard app approvals are ranging from 3 – 5 days on average.

Our first app is called “Toobz”.  It’s version of the classic water pipes game in which you need to create a system of pipes which allows water to flow without spilling.  This first version of the game contains one style of the game — where you need to place random pieces, without rotation, onto a game board as a timer slowly counts down to the start of the water.  I picked this version of the game because it was a quick game to pick up, wasn’t too heavy on thought to cause frustration, and I think overall it’s a fun way to start things off.  I’m hoping to add other gameplay options in the future.

That’s it for now.  I’ll post some screenshots soon.  And of course, as soon as I get an App store link I’ll put that up, too!